While this mechanic isn't fancy or very sexy, it's aimed on the long term. As organically further specialisation becomes possible with stronger benefits of each specific specialisation. However maxing out remains something that can only be done with 1 specialisation. As the efficiency improves with later unlocked buildings. When advancing much further, it's over time possible to combine some low level benefits. With the only drawback is losing the benefits you had. It's possible to remove specialisations and switch to another specialisation. Which further restricts what can be unlocked at any given time. Each specialisation requires population related to it. However you can only max out 1 specialisation. X% improvement all benefits event buildingsÄ®ach specialised building contributes to unlock more/better benefits. X% improvements all benefits settlement's reward buildings (royal bathhouse, Shinto temple, etc & time rewards) X% improvement goods production main city buildings, except GB's, like % X% chance to get +1 turn in negotiations after completing the 1st turn, for the 1st Y negotiations of the day (resets 12:00 server time) X% faster productions production & goods buildings X% improvement on Kraken, Virgo, Himaji castle's, AO chance X% chance to inflict "spotted" effect on targeted stealth units, spotted stealth units can be attacked from a distance, the effect is removed when the affected unit movesÄaily +1 hp 1st X battles (resets 12:00 server time)
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